รายชื่อบทความงานประชุมวิชาการระดับชาติ ครั้งที่ 15
(มหาวิทยาลัยราชภัฏนครปฐม)
ระหว่างวันที่ 13 – 14 กรกฎาคม 2566
ณ โรงแรม ไมด้า แกรนด์ ทวารวดี นครปฐม จังหวัดนครปฐม
สาขา English Language Studies

แสดงบทคัดย่อ
 ชื่อบทความภาษาไทย The Effects of Online Quiz Application on Students’ Vocabulary Mastery at a Vocational School in Bangkok, Thailand
 ชื่อบทความภาษาอังกฤษ (Title) The Effects of Online Quiz Application on Students’ Vocabulary Mastery at a Vocational School in Bangkok, Thailand
 ชื่อผู้เขียนภาษาไทย (Authors TH) นางสาวรัชฎา พินิจผล ,
 ชื่อผู้เขียนภาษาอังกฤษ (Authors EN) Ratchada Pinitpol ,
 บทคัดย่อภาษาไทย
Vocabulary is one of the English language components that students should be master in order to master the four English skills. However, students in high vocational schools have difficulty in remembering and understanding the meaning of the words due to the teaching methods and materials are not attracted. Online quiz application is one of the technology which matches with students’ ability in this digital era. Therefore, this study aims to investigate the effectiveness of Kahoot! application in improving diploma 1 students’ vocabulary mastery and to investigate the factors that influence students’ intention to use Kahoot! application. The data were collected from diploma 1 students in high vocational school in Bangkok who study English for communication subject through pretest, posttest, and questionnaire. The participants were asked to do pretest before Kahoot! as a treatment was used in the class and posttest was given after Kahoot! has been implemented in the class. Questionnaire was given right after the posttest. The findings show that using Kahoot! application has significant effect in improving students’ vocabulary mastery and competitiveness (CO), enjoyment (EN), and challenge (CH) as gamification elements have significant effect on students’ opinion of Kahoot! application.
 คำสำคัญภาษาไทย Gamification, Kahoot! Application, Vocabulary Mastery
 Abstract
Vocabulary is one of the English language components that students should be master in order to master the four English skills. However, students in high vocational schools have difficulty in remembering and understanding the meaning of the words due to the teaching methods and materials are not attracted. Online quiz application is one of the technology which matches with students’ ability in this digital era. Therefore, this study aims to investigate the effectiveness of Kahoot! application in improving diploma 1 students’ vocabulary mastery and to investigate the factors that influence students’ intention to use Kahoot! application. The data were collected from diploma 1 students in high vocational school in Bangkok who study English for communication subject through pretest, posttest, and questionnaire. The participants were asked to do pretest before Kahoot! as a treatment was used in the class and posttest was given after Kahoot! has been implemented in the class. Questionnaire was given right after the posttest. The findings show that using Kahoot! application has significant effect in improving students’ vocabulary mastery and competitiveness (CO), enjoyment (EN), and challenge (CH) as gamification elements have significant effect on students’ opinion of Kahoot! application.
 Keyword Gamification, Kahoot! Application, Vocabulary Mastery
 กลุ่มของบทความ English Language Studies
 รูปแบบการนำเสนอ Oral
 รูปแบบของบทความ บทความวิจัย
Publication date 13 - 14 กรกฎาคม 2566 ณ โรงแรม ไมด้า แกรนด์ ทวารวดี นครปฐม